⚖ïļEconomics

Economy is a key aspect of the development of any project, so I recommend that you read this section carefully. As you already know, Vendettacity is a multiplayer real-time turn-based strategy game, so you will have to share the prize pool, which will be generated by you and other project participants by purchasing Character Cards from our drops, as well as by trading our NFTs on the out-of-game marketplace from the commission that our collection will receive.

Next, let's look at how the prize pool will be distributed. It should be noted that Vendettacity is a fair game in terms of game theory, i.e. all players have equal conditions and as a consequence, equal chances to win. Winning implies that the final prize is greater than the membership fee for participation in the game (the cost of acquiring a Character Card). Once again, remember that Dirty Money, which is not eosio.token, eventually becomes Clean Money, which is eosio.token, the provision of which will be the ultimate goal of the developed economic model. The basic principles on which the model is based, they are equal:

  • a fixed percentage of all drops and commissions from out-of-game marketplace sales goes to the purchase of eosio.token Net Money and its subsequent burning;

  • a fixed amount of eosio.token Net Money that players can earn in total per day;

  • a limited issuance of eosio.token Net Money;

  • a "Crisis" event, during which the Base Yield of all playing cells is reduced by an average of 30% permanently;

  • a decrease in the yield of a cell each time it transits, with the only way to increase its yield being to spend the original Pure Money, i.e., Dirty Money;

  • game token and the only eosio.token Net Money cannot be sold by the creators of the Vendettacity project. Extraction and sale of this token is done only by game participants, from the creators side only purchase of this token through a limit buying position on Alcor can be done;

  • all in-game NFTs, except for Character Cards, cannot be sold by the creators of the Vendettacity project, while they are available to players to create within the game. They are created only by players within the game. There are no plans to buy back in-game NFTs from the creators - they are created by players for personal use or for sale to other players on the out-of-game marketplace;

  • game characteristic Authority, which determines a player's share of income in the Banda (see NFT), has a threshold value and is periodically reduced for each player - this will ensure fair conditions for new players, who will not be strongly inferior to the average player in the aspect of Authority and as a consequence, profitability;

  • some amount of NFTs can be used by creators for marketing purposes;

  • all drops will be based on an acute shortage of Character Cards or the introduction of new cards into the gameplay.

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