ð§ŪHow attack and defense points are calculated for each square and the attack points of enemy gangs
So, the cell in question belongs to Gang 1. On this square, at the end of the round, there are two representatives of this gang - Representative 1 and Representative 2. Each of them has such characteristics as Defense and Base Offense and Defense (see NFT). In addition, each square on the map has default Defense points (see below), which count towards the defenders on that square. Thus the Defense points on that square are equal:
Representative 1 Defense + Base Offense and Representative 1 Defense + Representative 2 Defense + Base Offense and Representative 2 Defense + Defensive points of the default square.
Now let's deal with the offensive players. As you may have understood from the examples, more than one enemy Gang can attack one square at a time, and only one Gang will win. The Attack points for each Gang will be calculated as the sum of the Attack and Base Attack and Defense points of all Gang members attacking the square in question, for each of the Gangs that attack that square, separately.
Once again, let me remind you how the winner of the battle is determined. For each Gang participating in the battle, Defensive and Attack points are determined, depending on whether the Gang is attacking or defending. After that, the probabilities of a successful outcome are calculated for each Gang, according to which the Winner and Losers are determined.
Consider the characteristics of the playing squares. All squares have such characteristics as Base Profitability, Profitability, Base Bonus to Authority, Base Defense Points. Consider these characteristics one by one:
Basic Profitability - determines how much Dirty Money a cell brings to the Gang that occupied it per game round.
Profitability determines how much a tile brings in at the end of a round. It is calculated by the following principle: initially the Profitability is equal to the Base Profitability, after a tile is moved to any Gang its Profitability decreases by 0.1%. And so it happens each time a cell goes from one Gang to another. To restore Profitability, you can use the Help people mechanic (read after this list).
Basic bonus to Authority - this bonus is shared between the members of the Gang that won the battle on this square, in proportion to each of their Assault points.
Base Defense points - added to the Defense points of the Gang that is defending on this square in the upcoming battle. Idi also acts as a defense for that tile in case that tile is not under the control of any Gang.
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